Annette Simmons

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December 10, 2019 by Annette Simmons 1 Comment

The Morals of Our Stories

From Strategy + Business article in PwC’s online magazine:

“Stories have always been about ethics. They help listeners find the right path in the face of ambiguity and competing desires. The King Midas story juxtaposes commercial desires against social desires. Narcissus was so entranced with his reflection in the water, he died of thirst. The morals expressed in story form teach us how to negotiate the paradoxical dilemmas that all businesspeople — that all humans — must navigate and reconcile: growth and sustainability, freedom and safety, inclusion and exclusion, control and collaboration.

And the stories you pick to tell can change your view. Truly powerful stories — like the fables and myths — tend to take small circles of concern and make them bigger.”

I’m gaining faith that people are ready to stop controlling narratives and start recruiting multiple narratives for bigger picture, not to mention, more creative solutions! Are you seeing the same shift? Please speak up, we could all use a little more faith at this point.

 

 

Filed Under: Uncategorized Tagged With: Annette Simmons, Big T Truth, business storytelling, influence, interview techniques narrative, storytelling, Whoever Tells the Best Story Wins

June 7, 2019 by Annette Simmons Leave a Comment

The Story Factor 3rd ed. OCT2019 (new material)

ship
“Ships at a distance have every man’s wish on board.”                          Zora Neale Hurston
From a distance, storytelling also seems to have every man’s wish on board. There is an initial euphoria when you consider that once you learn how to tell stories that alter perceptions, conclusions, and actions you might become captain of all the ships and invent “Get out of jail free” cards for anyone who wants a story of absolution, whether they deserve it or not. Over time, like King Midas, you will discover that getting everything you want inevitably produces unintended consequences. When technology alters moral stories, it changes the meaning and the morals of those stories. King Midas did not anticipate that his golden touch would kill his daughter. In the story, his personal experience of watching the light in her eyes go out carries a sensory impact; we get the message. But when calculated on a spreadsheet, the promise of an infinite return on investment (ROI) after sacrificing just one person can seem like a viable investment strategy. What’s more, people who value utilitarian reasoning now use data distance to create enough emotional distance that they can characterize one person as a “small sacrifice” and therefore a reasonable price to pay. The question is, are we at risk of allowing utilitarian reasoning to guide our storytelling practices? (Excerpt from The Story Factor 3rd ed. Chapter 11 out October 2019 )

Filed Under: Uncategorized Tagged With: Annette Simmons, business storytelling, influence, interview techniques narrative, leadership, true stories, Whoever Tells the Best Story Wins

March 6, 2019 by Annette Simmons 1 Comment

Ten Games #9: The Shunning Game

Ten Games #9: The Shunning Game

The unblinking stare of someone who acts like you don't exist

The unblinking stare of someone who acts like you don’t exist.

Any time there were meetings called at the strategy level, he would ‘inadvertently’ not contact this person… a number of meetings were scheduled at the exact same time as this particular executive’s staff meetings.”

“There was a lot of whispering and things going on. I’d walk back there to hand someone something and, all of a sudden, the conversation would completely stop and the atmosphere would get very tense.”

“His response when I would ask him questions was to say, ‘I’m working with so-and-so on that – what do you need to know for?’… and I’m his MANAGER!”

Technically all ten games are tactics of exclusion. However, the Shunning Game packs a psychological punch that damages a victim’s self-regard and destabilizes their equilibrium. There is a reason the Amish use shunning to reject members who question Amish beliefs. It works.  For any group dedicated to controlling perceptions there is plenty of new technology that automates shunning, blocks access, and disables the stories of individuals who don’t fit some preferred narrative.

Don’t get me wrong. We are talking about two sides to a paradox here. On one side, any individual with a big collaborative vision needs a strategy for ignoring critical voices that mean harm.  Caring too much about the voices of those who do not share our values is a recipe for failure.  Those of us who value collaboration and empathy need a “thick skin” to reduce our sensitivity to rejection and mockery  – but go too far and thick skin becomes routine insensitivity and a counter-productive lack of empathy.  It suppresses moral qualms about hoarding resources or refusing safe harbor to the less fortunate who end up labeled “out-group.”

Shunning is not always intentional. Privileged people often don’t even know they shun less privileged voices.  They treat dissenting voices like bothersome gnats dehumanizing these voices with metaphorical bug spray. Deliberate shunners on the other hand, actively set up gatekeepers, block entry, and rig communication pipelines.

Shunning feels personal to the victim, but not the perpetrator. In the worst cases the shunning game translates to bullying, mockery, public humiliation, systematic exclusion, and cruelty. New and supposedly impersonal “efficiencies” that dehumanize communication, treat humans like numbers, or block the voices of dissent deliver a personal experience of shunning that creates a viscerally powerful personal impact. Victims of shunning either shut down or lose their ability to think straight.

The human body interprets social isolation as dangerous to our physical survival.  The body actually treats isolation like a mortal threat: distorting the immune system, increasing inflammation, and mortality rates.  See, we crave human contact for evolutionary reasons.  Humans need to belong to a collective in order to survive.

Almost everyone has suffered the impact of a personal rejection. Perhaps you enthusiastically reached out to engage, collaborate, or offer the gift of your attention – and your presence was overtly or covertly unwelcomed, unrecognized or even mocked. It hurts enough to fuel a wasteful kind of anger that is vindictive – not to mention prompting hours of time spent coming up with a perfect come back (guilty) that will never be delivered.

Like most paradoxes the best solutions are found between the extremes.  If you are being shunned, seek out regular connections with those who share your ideals.  Recognize that most shunning is a defensive ploy rather than a personal rejection. If we let shunning drive us crazy it steals our energy. It is much better to stay sane and minimize the impact of shunning. Reclaim your time to think strategically about how to best regain your place at the table.

And finally, contemplate the idea that the person shunning you might think you started it. If they felt ignored first, the game was on. Test the tactic of asking their perspective, apologizing, and reconnecting.  You will find this method works far more often than you expect. Your ego won’t like it, but this tactic is actually a minor risk. Over the twenty years since Territorial Games was released I’ve heard countless stories from people who successfully set aside old grievances and reclaimed a relationship that ended up better than the original relationship before it was broken. Hemingway was right, we often end up stronger at the broken places.

 

Filed Under: Big T Truths, Ten Territorial Games, Uncategorized Tagged With: Annette Simmons, Big T Truth, communication, power, Territorial Games, Whoever Tells the Best Story Wins

December 13, 2018 by Annette Simmons 3 Comments

Ten Games People Play to Control Truth (7)

  1. Invisible Walls Game
"Come on in" said the spider to the fly.

“Come on in” said the spider to the fly.

“He would use the bureaucracy. He would tie things up in bureaucracy. He knew how to make moves and grab what he wanted and then tie it up so you couldn’t get it back.  He would use the system…He would mislead people into thinking that he was being cooperative while he was doing this other stuff behind the scenes. He always put on the face of a very cooperative person, but he was a back stabber.”

The Invisible Walls Game is a broad catch-all bucket of highly creative yet secret (well…deniable) ways to stop the progress of an idea while pretending to support that idea in public.  One subject reported that a game player agreed to share information and then buried the needed information within a mountain of data and printouts.

“[They] completely disallowed any useful information to come out for me to take back and use as a program. The people in that meeting , therefore, accomplished not allowing  the program to be started.”

Of course, not all walls are inherently bad.  Good fences make good neighbors.  A “wall” is not a game until a group decides they no longer need/want to be a good neighbor.

One Big T Truth about being human is that, to survive, we must balance the paradoxical benefits of connections and protections.  Too much emphasis on protection erodes connections. Too few connections and we cannot solve problems that require collaborative effort.  Every decision to protect has the potential to erode a connection and vice versa.

Twenty years later, the word “bureaucracy” in the quote above can also describe new technology-run administration systems (new forms of bureaucracy) with built in walls that prevent unauthorized acts of connection/generosity before they can happen. For instance in healthcare, systems increasingly redefine face-to-face interactions as unnecessary and thus avoidable expenses. Kiosk check ins, website based communication and automated telephone systems effectively wall off any chance the providers I need will have to waste time on a healing smile, a shared  joke, or an expression of empathetic connection.   Some territorial game players are even proud of how these walls keep resources out of the reach of anyone outside their circle of moral concern.

Everyone knows that some walls are good, even vital, but the territorial game of Invisible Walls (not so invisible lately) specifically describes behaviors of a core group that hoards resources needed for collective actions. If it’s not a game (legit protection) it isn’t an invisible wall.

In the 3rded. of The Story Factor (Fall 2019) there will be more about how individuals, groups and institutions use stories to define who is and is not within their “circle of moral concern.”  Shrinking circles mean fewer connections.  And when the desire to protect causes us to neglect the care and feeding of vital connections required to solve problems too big for our tribe alone– we are playing games with our future.

Filed Under: Big T Truths, Uncategorized Tagged With: Annette Simmons, Big T Truth, business storytelling, communication, Territorial Games, Whoever Tells the Best Story Wins

November 19, 2018 by Annette Simmons 7 Comments

Ten Games People Play to Control Truth (6)

  1. Strategic Non-Compliance
Let me lull you into a false sense of security. You are feeling sle-e-epy.

Let me lull you into a false sense of security. You are feeling sle-e-epy.

“There was clearly an executive who would ‘roger up’ on everything but then do his own thing. He would agree on the way things would be done in a meeting and then go out and do as he damn well pleased.”

“So they would say they were going to do something and then not do it. The effect of that was that I didn’t get the information that I needed to resolve the problem, I didn’t know until it was too late.”

“They drag their feet by saying they will run a test and then they won’t run the test. Some other important priority came up and they couldn’t get on [it.].  For months and months they would never get the data.”

Have you ever brought up a tough issue, heard “Okay, we’ll get right on it,” but felt deep in your bones that this person or group was simply buying time and had no intention whatsoever of “getting right on it?” Unless they meant they’d get right on undermining your approach. In a group pressed for time, a promise to act or superficial agreement effectively halts further discussion and buys a game player enough time to kill the idea or let it die a languid death in the “too hard” basket.

“You get all five divisions together, they promise to work together and they act like the CEO calls the shots. Thay all walk out of the room in complete agreement with him collectively.  The pretend and go along with it…They just say one thing and do something else…When they go back to their five regions it will be ‘the hell with everybody else.’”

Strategic Non-Compliance is a tactic that buys time by convincing you that you don’t need to keep trying to influence others because if they can convince you that you’ve already won, then you will shut up.  It reminds me of the fake handshake where the other person suddenly removes their hand to smooth their hair and you feel like a goober with your hand out and more than a little bit humiliated. (a double play with the indimitaion game)

However this is not just something “other people” do, we’ve all done it.  (spoiler alert: all of us play all ten games at one time or another) The first time you told your parent “Okay, okay, I’ll do it,” and went right on not doing it – you played the strategic non-compliance game.  You didn’t have malicious intent. You intended to do it, but you said yes primarily to get Mom, Dad, or the boss to just go away. That doesn’t mean that when people say “yes” they don’t mean it. But good intentions can fade pretty quickly.

“He wasn’t aggressive with it. He was passive. He didn’t say, ‘This thing is not going to work.’ He said, ‘This will work; I’m all for it; we have to do it; we have to make sure it is successful. I want to make sure it is successful”…Just let me train these people and when they are ready to go they we’ll move along to the next step.’ So he agree in principles but yet his behavior was that he delayed it as long as possible.”

As long as we play these games and then protect ourselves with plausible deniability: “I meant to, but…Oh, I must have forgotten…I depended on you to remind me….oh darn did I miss the deadline?” we stay blind to the unconscious ways we defend ourselves from having to face tough truths that require personal sacrifice.  If territorial impulses are part of human nature (and I think they are) there is no way to drive out human impulses to be territorial.  These ten games will always be part of our shadow selves. The point is, that like any shadow – these territorial impulses need to be examined and understood in the light of day if we have any hope for finding big picture collective solutions.

 

 

 

 

 

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Storytelling 101

screen-shot-2019-10-08-at-9-43-20-am-copy

The Morals of Our Stories

December 10, 2019 8:34 am

From Strategy + Business article in PwC’s online magazine: “Stories have always been about ethics. They help listeners find the... Read more →

Posted in: Uncategorized
ship

The Story Factor 3rd ed. OCT2019 (new material)

June 7, 2019 8:24 am

“Ships at a distance have every man’s wish on board.”                    ... Read more →

Posted in: Uncategorized
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Ten Games #10: Powerful Alliances

May 28, 2019 10:04 am

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Posted in: Annette's Blog, Big T Truths, Stories Help
The unblinking stare of someone who acts like you don't exist

Ten Games #9: The Shunning Game

March 6, 2019 12:40 pm

Ten Games #9: The Shunning Game Any time there were meetings called at the strategy level, he would ‘inadvertently’ not... Read more →

Posted in: Big T Truths, Ten Territorial Games, Uncategorized
Once sprayed stink forever.

Ten Games 8. Discrediting Game

February 8, 2019 10:07 am

Discrediting Game “He would sometimes use humor to put him down. He’d make comments like ‘Well let’s stay strategic here,’... Read more →

Posted in: Annette's Blog, Big T Truths

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