Annette Simmons

  • About
    • About Annette
    • Annette in Action
  • Books
    • Territorial Games
    • A Safe Place for Dangerous Truths
    • The Story Factor
    • Whoever Tells the Best Story Wins
  • Services
  • The Six Kinds of Stories
  • Storytelling 101
    • Blog
    • Q & A
    • Metaphor Maps
  • Clients
  • Contact
You are here: Home / Annette's Blog / Ten Games 8. Discrediting Game

February 8, 2019 by Annette Simmons 3 Comments

Ten Games 8. Discrediting Game

Discrediting Game

“He would sometimes use humor to put him down. He’d make comments like ‘Well let’s stay strategic here,’ and that implies that his comment was something less than strategic. We’d laugh, but you know, they were direct put downs.”

“They would ridicule the sincerity of the fans of the new consultants. They would make them sound gullible. Saying, ‘Well that sounds pretty damn bizarre to me. What relevance does it have? You guys are turning into groupies for God’s sake.’”

Those who play the Discrediting Game undermine the reputation and credibility of their “enemies” with actions that can be as subtle as a raised eyebrow all the way to blanket character assassination.  This game has been around forever but it used to be kept under control by social norms.  Digital media has reframed what was a “nuclear option” into a daily habit. Previously, the non-verbal feedback of face-to-face interactions meant the majority of us were far less willing to demonize people we knew we desperately needed to create mutual wins.  It felt stupid.  Our emotions warned us that it was dangerous. Now we have evidence that demonizing others (just to win) felt stupid for very practical reasons.

“People were just harassing them completely. They would say, “Why do we have to listen to this? They used names like Krauts, Frogs, etc. for whomever. They were swearing…The effect was that they didn’t listen to what the person was saying. They distracted people that were listening …They effectively cut off anyone’s ability to receive whatever data was coming from the Europeans. They pulled in anyone within earshot from listening to whatever was happening. They brought in people who typically might have listened but who now share those viewpoints.”

If there is one abuse of storytelling that concerns me most it is the desire to control a narrative by discrediting other points of view.  Once an accusation sticks there may be a relative bump in trust for the accuser compared to the now demonized party, but the lost trust isn’t replaced. It is transformed into distrust and yet one more point of view is marginalized or even silenced. The robust influence of multiple points of view dissipates and our reservoirs of trust simply begin to run out.  The daily habit of demonizing rather than forging connections has created escalating accusations and fear stories, distracting everyone’s eyes from working together on shared solutions to shared dangers like climate change, systemic poverty, and war.

When businesses and politicians play only to win, they siphon energy from our ability to play together.  Pretending that life is a game to win has channeled far too many resources that used to build trust to game behaviors that tear trust apart. To frame politics as a battle is to recruit strategies from the “art of war” – surprise attack, sabotage, diversion, to “kill with a borrowed knife” and a whole host of strategies that might be appropriate for war but have the effect of breaking every norm we need for peaceful existence to the point that everything feels like a war.  Just because some people are bored with peace, doesn’t give them the right to turn business and politics into a war where character assasination is a winning strategy.

Share this:

  • Click to email this to a friend (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on Twitter (Opens in new window)

Filed Under: Annette's Blog, Big T Truths Tagged With: Annette Simmons, Big T Truth, business storytelling, Story Factor podcast, storytelling, Territorial Games

Comments

  1. Steven Mays says

    February 8, 2019 at 12:10 pm

    This surely is a “golden oldy”. It reminds me of children’s put downs when losing an argument. “Oh yeah? Your mama wears combat boots and she dresses you funny.” Of course the level of sophistication of the language increases with the age and experience of the wielder, but the intent and the impact is similar.

    Years ago I attended a class put on by a federal training center. The topic was resolution of conflicts and was done by an outfit called Vandergriff and Vandergriff out of New Mexico. The thesis was that a successful resolution could be predicted without knowing any of the technical details of the discussion but by listening carefully to the context of the discussion. They developed a tool called “Surfing the Swamp” and characterized the nature of the narrative into groups that composed the “High Ground” where resolution were most likely successful, “Middle Ground” where they were possible but less likely, and “The Swamp” where successful resolution was nearly impossible. The idea being, that if one wished to come to a successful resolution, they should stick to the “High Ground” and avoid “The Swamp”. Of course, it requires two to tango. So, if one party is dead set against reaching a resolution, then the issue is moot.

    I have found this tool useful in many cases for dealing with saboteurs who like playing in “The Swamp”. I will send you a copy of part of that presentation separately.

    I like your analogy about war. Those who have ever fought in a war or were prepared to do so know the horrible and wasteful results of war even when “victory” is obtained. Culture determines acceptable norms for interaction during times without war. Unfortunately, the “weaponization” of interaction tactics is too frequent today.

    It reminds me of an old Star Trek TV show where two worlds wage virtual war on one another and a computer determines the casualties from the pseudo-attacks and the people march into the death chambers to be eliminated. This is considered more just and acceptable than actual war. The Enterprise crew get caught up in one of the “attacks” and refuse to go along with the plan. When one makes war (or the resulting deaths from war) a part of the everyday culture the conflation of the normal culture and war cheapens the life of all involved. Sometime it is good to have real horrible consequences to remind us that war is something to avoid, not something to “normalize” into our culture.

    P. S. Glad to see you back and posting again. Missed your intellectual stimulation.

    Reply
  2. Gordon Matthews says

    February 11, 2019 at 12:17 pm

    I learned to recognize this game after training by Annette and I have seen it used in some mean ways. I saw a manager discredit a marketing consultant by reference to something that had nothing to do with her capabilities (which may have been a threat to him); he talked about how she ate and drove a car.

    Reply
    • Annette Simmons says

      February 11, 2019 at 1:25 pm

      Lord I know there were stories about my driving that didn’t make me shine. I have no sense of direction!

      Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Storytelling 101

I have a confession to make...

Storyteller’s Confession: My Secret Mission

October 5, 2021 8:59 am

I’ve been trying to infiltrate the halls of power for decades. My secret mission is to increase the diversity of thought by teaching those without a voice how to tell their stories and by teaching leaders how to find and retell stories that broaden everyone’s understanding. Read more →

Posted in: Uncategorized

Stories with a Moral Blueprint – part 8 of 8

May 14, 2020 8:43 am

  We need a Magic School for Storytellers Thirty years before J. K. Rowling created Harry Potter, Ursula Le Guin’s... Read more →

Posted in: Annette's Blog, Big T Truths

Stories with a Moral Blueprint – part 7 of 8

May 13, 2020 7:37 am

  Truth in Storytelling When I wrote the first edition of The Story Factor twenty years ago, I began with the... Read more →

Posted in: Uncategorized

Stories with a Moral Blueprint – part 6 of 8

May 12, 2020 6:48 am

The Moral Dilemmas of a Lion, a Scarecrow, and a Tin Man Frank Baum’s original introduction to The Wizard of... Read more →

Posted in: Annette's Blog, Big T Truths

Stories with a Moral Blueprint – part 5 of 8

May 11, 2020 8:38 am

  Blueprints for Building Trust Learning to drive was fun until I hit the mailbox. I burst into tears, blaming... Read more →

Posted in: Annette's Blog, Big T Truths

Subscribe to Annette's Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Like us on Facebook:

Like us on Facebook:

Contact Us

Group Process Consulting, LLC
phone: 318.861.9220
email: annette@annettesimmons.com
facebook: www.facebook.com/thestoryfactor

  • Storyteller’s Confession: My Secret Mission

    A Storyteller’s Confession I’ve been trying to infiltrate the halls of power for decades. My … Continue Reading…

    Storyteller’s Confession: My Secret Mission
  • Stories with a Moral Blueprint – part 8 of 8

      We need a Magic School for Storytellers Thirty years before J. K. Rowling created Harry … Continue Reading…

    Stories with a Moral Blueprint – part 8 of 8
  • Stories with a Moral Blueprint – part 7 of 8

      Truth in Storytelling When I wrote the first edition of The Story Factor twenty years … Continue Reading…

    Stories with a Moral Blueprint – part 7 of 8
© Copyright 2021, Group Process Consulting, All Rights Reserved.
Based on the ·Executive Pro Theme/Genesis Framework by StudioPress · Built using WordPress · Log in
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.