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Storytelling Moral Survival System: Part eleven (templates)

  User Experience Stories: As <Persona> I want <What?> so that <Why?> I remember teaching storytelling to Microsoft engineers in the early 2000s and explaining what I thought of as “story thinking” only to be told “no, that’s design thinking!” And it is, sort of. For me story thinking has always been agile enough to […]

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Storytelling Moral Survival System: Part ten (templates)

Story as Problem/Solution It’s tempting to define story as a simple problem/solution equation. But problem/solution doesn’t accommodate the reality that humans experience problems that are simultaneously external and internal, and frequently caused by ourselves as much as the actions of others. Limiting a story to a format of problem/solution risks forcing a narrative to misrepresent

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Storytelling Moral Survival System: Part nine (templates)

A Story Spine The best storytelling templates arise from the arts. Improv artist Kenn Adams laid out what he called a “story spine” as a mechanism to help children and adults play with improvisational theatre. According to Kenn, the origin of his template arose from his desire to bring arts, creativity, and improv play to

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Storytelling Moral Survival System: Part eight (templates)

“And, But, Therefore” Contrast is key to the structure of any story. For example, characters with a recognizable internal struggle provide the most engaging points of reference. It is actually easier to visualize a CEO who takes paternity leave, a hero who stutters, or an enemy who loves dogs than it is to imagine a

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Storytelling Moral Survival System: Part six

Defining Story as a Significant Emotional Experience My current teaching definition of story is: “the narration of a significant emotional experience that feels meaningful to both teller and listener.” Teaching non-professional storytellers helped me realize that it is much easier for them to find a great story if I ask them to think about a

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