Annette Simmons

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March 6, 2019 by Annette Simmons 1 Comment

Ten Games #9: The Shunning Game

Ten Games #9: The Shunning Game

The unblinking stare of someone who acts like you don't exist

The unblinking stare of someone who acts like you don’t exist.

Any time there were meetings called at the strategy level, he would ‘inadvertently’ not contact this person… a number of meetings were scheduled at the exact same time as this particular executive’s staff meetings.”

“There was a lot of whispering and things going on. I’d walk back there to hand someone something and, all of a sudden, the conversation would completely stop and the atmosphere would get very tense.”

“His response when I would ask him questions was to say, ‘I’m working with so-and-so on that – what do you need to know for?’… and I’m his MANAGER!”

Technically all ten games are tactics of exclusion. However, the Shunning Game packs a psychological punch that damages a victim’s self-regard and destabilizes their equilibrium. There is a reason the Amish use shunning to reject members who question Amish beliefs. It works.  For any group dedicated to controlling perceptions there is plenty of new technology that automates shunning, blocks access, and disables the stories of individuals who don’t fit some preferred narrative.

Don’t get me wrong. We are talking about two sides to a paradox here. On one side, any individual with a big collaborative vision needs a strategy for ignoring critical voices that mean harm.  Caring too much about the voices of those who do not share our values is a recipe for failure.  Those of us who value collaboration and empathy need a “thick skin” to reduce our sensitivity to rejection and mockery  – but go too far and thick skin becomes routine insensitivity and a counter-productive lack of empathy.  It suppresses moral qualms about hoarding resources or refusing safe harbor to the less fortunate who end up labeled “out-group.”

Shunning is not always intentional. Privileged people often don’t even know they shun less privileged voices.  They treat dissenting voices like bothersome gnats dehumanizing these voices with metaphorical bug spray. Deliberate shunners on the other hand, actively set up gatekeepers, block entry, and rig communication pipelines.

Shunning feels personal to the victim, but not the perpetrator. In the worst cases the shunning game translates to bullying, mockery, public humiliation, systematic exclusion, and cruelty. New and supposedly impersonal “efficiencies” that dehumanize communication, treat humans like numbers, or block the voices of dissent deliver a personal experience of shunning that creates a viscerally powerful personal impact. Victims of shunning either shut down or lose their ability to think straight.

The human body interprets social isolation as dangerous to our physical survival.  The body actually treats isolation like a mortal threat: distorting the immune system, increasing inflammation, and mortality rates.  See, we crave human contact for evolutionary reasons.  Humans need to belong to a collective in order to survive.

Almost everyone has suffered the impact of a personal rejection. Perhaps you enthusiastically reached out to engage, collaborate, or offer the gift of your attention – and your presence was overtly or covertly unwelcomed, unrecognized or even mocked. It hurts enough to fuel a wasteful kind of anger that is vindictive – not to mention prompting hours of time spent coming up with a perfect come back (guilty) that will never be delivered.

Like most paradoxes the best solutions are found between the extremes.  If you are being shunned, seek out regular connections with those who share your ideals.  Recognize that most shunning is a defensive ploy rather than a personal rejection. If we let shunning drive us crazy it steals our energy. It is much better to stay sane and minimize the impact of shunning. Reclaim your time to think strategically about how to best regain your place at the table.

And finally, contemplate the idea that the person shunning you might think you started it. If they felt ignored first, the game was on. Test the tactic of asking their perspective, apologizing, and reconnecting.  You will find this method works far more often than you expect. Your ego won’t like it, but this tactic is actually a minor risk. Over the twenty years since Territorial Games was released I’ve heard countless stories from people who successfully set aside old grievances and reclaimed a relationship that ended up better than the original relationship before it was broken. Hemingway was right, we often end up stronger at the broken places.

 

Filed Under: Big T Truths, Ten Territorial Games, Uncategorized Tagged With: Annette Simmons, Big T Truth, communication, power, Territorial Games, Whoever Tells the Best Story Wins

December 13, 2018 by Annette Simmons 3 Comments

Ten Games People Play to Control Truth (7)

  1. Invisible Walls Game
"Come on in" said the spider to the fly.

“Come on in” said the spider to the fly.

“He would use the bureaucracy. He would tie things up in bureaucracy. He knew how to make moves and grab what he wanted and then tie it up so you couldn’t get it back.  He would use the system…He would mislead people into thinking that he was being cooperative while he was doing this other stuff behind the scenes. He always put on the face of a very cooperative person, but he was a back stabber.”

The Invisible Walls Game is a broad catch-all bucket of highly creative yet secret (well…deniable) ways to stop the progress of an idea while pretending to support that idea in public.  One subject reported that a game player agreed to share information and then buried the needed information within a mountain of data and printouts.

“[They] completely disallowed any useful information to come out for me to take back and use as a program. The people in that meeting , therefore, accomplished not allowing  the program to be started.”

Of course, not all walls are inherently bad.  Good fences make good neighbors.  A “wall” is not a game until a group decides they no longer need/want to be a good neighbor.

One Big T Truth about being human is that, to survive, we must balance the paradoxical benefits of connections and protections.  Too much emphasis on protection erodes connections. Too few connections and we cannot solve problems that require collaborative effort.  Every decision to protect has the potential to erode a connection and vice versa.

Twenty years later, the word “bureaucracy” in the quote above can also describe new technology-run administration systems (new forms of bureaucracy) with built in walls that prevent unauthorized acts of connection/generosity before they can happen. For instance in healthcare, systems increasingly redefine face-to-face interactions as unnecessary and thus avoidable expenses. Kiosk check ins, website based communication and automated telephone systems effectively wall off any chance the providers I need will have to waste time on a healing smile, a shared  joke, or an expression of empathetic connection.   Some territorial game players are even proud of how these walls keep resources out of the reach of anyone outside their circle of moral concern.

Everyone knows that some walls are good, even vital, but the territorial game of Invisible Walls (not so invisible lately) specifically describes behaviors of a core group that hoards resources needed for collective actions. If it’s not a game (legit protection) it isn’t an invisible wall.

In the 3rded. of The Story Factor (Fall 2019) there will be more about how individuals, groups and institutions use stories to define who is and is not within their “circle of moral concern.”  Shrinking circles mean fewer connections.  And when the desire to protect causes us to neglect the care and feeding of vital connections required to solve problems too big for our tribe alone– we are playing games with our future.

Filed Under: Big T Truths, Uncategorized Tagged With: Annette Simmons, Big T Truth, business storytelling, communication, Territorial Games, Whoever Tells the Best Story Wins

November 12, 2018 by Annette Simmons 6 Comments

Ten Games People Play to Control Truth (5)

 

  1. Information Manipulation Game
Weasel words distort truth.

Weasel words distort truth.

Tweak the numbers and you tweak the decision.  Edit video and you edit context. Control the narrative and you control what information seems relevant. Truth is the first casualty whenever we assume that everyone manipulates information so we have to as well….since “that’s how the game is played.”

“Their response [when tweaking numbers] is that they’re doing what the system allows them to do. They feel, ‘I’m within the rules. I’m applying the rules to my benefit but I’m still playing within the rules.’”

When we characterize work, government, or other personal interactions as a competitive game we invoke game “rules.”  As long as politics is considered a battleground, war rules apply and truth is the first casualty.  Why not review the rules with Sun Tzu’s Art of War? The battle metaphor is a disaster for truth seekers. In a war/game, withholding information, promoting disinformation, suprise attack and active misdirection are not just acceptable but honored as good tactics. Whenever I facilitate high-level budget meetings, I always ask the question – how do you calculate your budget requests? Eventually I hear, “we figure how much we need and double it, or add 30%,” or whatever distortion each group’s norms justify. When I ask:

“How can we possibly make good decisions if our norm is to lie to each other?”

…it is usually the first time the group has asked themselves this question. The resulting conversations reveal the obstacles we impose on ourselves every time we characterize a budget meeting as a battle or a game. We play by rules that guarantee to distort our collective understanding of Big T Truths. Truth is the first casualty the minute we unconsciously expect there will be winners and losers, because it means that helping the other side tell the truth is the fastest track to becoming a loser.

Granted our judicial system wouldn’t work if lawyers were asked to collaborate – but there is no reason this adversarial approach should be our primary method for seeking Truth. While there are laws about sharing information in the judicial system, few lawyers call attention to evidence that helps the other side.  An adversarial system for seeking truth incentivizes a battle mentality that rarely assembles various points of view into one big picture.  We limit our truth to the one who wins, rather than the one who has the most integrity, experience, or good intentions.

“Another example is where data can be selectively manipulated.  That’s a strong word for what I’m describing, but I’ve seen instances where selective use of data can basically get you to a different conclusion. They are protecting their own territory. The conclusion they are going for – let’s assume we are looking at a particular feature on a product – it’s a strong desire from one group in the company to have this feature.  Another group…may not feel it’s that important…It becomes a judgment call.  You are adding cost, adding weight. The one that wants the feature will tend to collect data and present data that would enhance the attractiveness of that feature. On the other hand, other people will be tweaking the numbers the other way.”

People (and now, algorithms) that assemble, interpret, format, and relay information into “meaningful” chunks edit out what seems unimportant (from their point of view) in order to feature what is important (from their point of view).

“So you’ve got a subculture that is trying to go for their optimum, which is counter to the big-picture good…What actually happens in the interchange from human to human is that they refuse to look at the big picture.  They tell you flat out in a meeting… I’ve made the request that we look at the big picure and their response back [to me] is that they don’t get measured to do that, not paid to do what. ‘I’m only measured on meeting this objective and that’s what I’m talking to you about.'”

Any “fight” for truth means welcoming truths we dont like as well as the truths we do like.  Denying unpleasant realities doesn’t make them untrue, it only distorts our ability to find solutions.  That’s what I meant when I titled my last book “Whoever Tells the Best Story Wins.” I didn’t mean to suggest it was a guide to crush someone else’s truth with a truth you like better.  I thought it would be obvious to those who study storytelling that the real wins are only found in Big T Truths.  I guess I need to keep working on that.

Filed Under: Uncategorized Tagged With: Annette Simmons, Big T Truth, engagement, interview techniques narrative, metaphor, storytelling, Territorial Games, true stories, war, Whoever Tells the Best Story Wins

November 6, 2018 by Annette Simmons 8 Comments

Ten Games People Play to Control Truth (4 of 10)

  1. Camouflage Game (Wild Goose Chase)

wildgoodchase

The new forms of this game have the potential to twist truth in ways that kill ideas that matter far more than just killing the research project described in the quote below:

“Hal was there only as a sophisticated untracker in groups.  Untrackers get you going down the primrose path…you feel comfortable going…the whole way through.  In order to avoid implementation of my [research] idea, Hal said it sounded great but ‘we need…to get the…clinical investigation committee to approve the scientific merit.’ And so on and so forth….What he knew [was] that if you have a bunch of fairly bright people…you can make it sound plausible…. what he said was absolutely right on target, but the intent…was not scientific merit. [It was to block the research.]

The term “untracker” is an excellent way to define a camouflage game player.  This game is a common slapstick comedy routine. The Three Stooges played it all the time. One of them would point and yell, “Look over there!” and when the target looked in that direction the “untracker” could steal whatever he wanted while they weren’t looking. You may have played it yourself without malicious intent.  It’s what siblings do to get the last cookie.  But when the stakes are high, involving difficult truths, it’s not funny.

“It’s the wild goose chase. If they send you off on enough of them, you won’t think the thing to be hunted is in their territory. It appears so credible…’If I can get you away from my territory then I win.’”

From the original research in 1997, it was clear that most untrackers hid their misdirection in the camouflage of support: just one more additional step, an opportunity we should wait for, adding one more expert.  Sometimes the tactic is to get a group to bite off way more than they can chew so they choke on their own good intentions before their program has a chance to invade protected territory.  Frequently it works so well people really believe the game player’s insistent claims of positive intent.

Capitalizing on someone’s insecurity doubles the game player’s ability to create confusion. The goal is for emotions to hijack the rational mind. Calling attention to someone’s embarrassing past, a mistake, or asking in the middle of their presentation “what’s that brown thing hanging out of your nose?” is enough to steal momentum or stop a speaker dead in her tracks.  The game player almost always pretends they are trying to help. In particular, to help us avoid some perceived disaster they intend to illustrate in vivid detail. Because the fastest way to misdirect attention is to find a threat and supersize it.

“So it ranged from discounting to actually creating perceptions of threats.  A new program was positioned to be potentially dangerous to the welfare of the company in order to keep it from effecting the way a group of managers liked to do business.”

When game players point out multiple threats and escalate perceptions of dire consequences they can make a group so dizzy with confusion the group is much more likely to defer to an authority (usually the game player) to save them.  This game incorporates the art of illusion – make the threat seem big enough and scary enough and no one has time to think or to do the hard thing.

Like all of the games, the Camouflage Game works because people participate.  When we look “over there” and stop paying attention to what we know is true, we are the ones who make the game work. And the most susceptible groups are always those of us with tough dilemmas we can avoid indefinately every time we agree to “Look over there!” Rather than making hard decisions and making the painful sacrifices the situation demands we opt for rubber necking someone else’s disaster. I suspect this hasn’t changed.

Filed Under: Annette's Blog, Big T Truths Tagged With: Annette Simmons, Big T Truth, communication, narrative, Territorial Games, true stories, Whoever Tells the Best Story Wins

November 3, 2018 by Annette Simmons 4 Comments

Ten Games People Play to Control Truth (3 of 10)

3. The Filibuster Game

Endless chatter that dominates the airwaves.

Endless chatter that dominates the airwaves.

“… we were just wasting our time. No one wanted to be the one to tell him he was full of crap so they just sat and listened to him ramble on. After all, no one could disagree with the fact that we needed to act more like a team.  But wasting all this time talking about our values and customer service didn’t solve the problem.  Everyone walked out of that meeting and went right back to the same old, same old.

I’ve been there. You’ve been there.  Now it’s happening on a national level and it’s no longer an irritation but a real threat. This quote above describes a meeting that happened over 20 years ago, but it’s happening again today, except game players now have “scaled” the filibuster game with technology that floods the airwaves with talking heads and images designed to activate clicks instead of collaboration.

The Filibuster Game has long been codified as a tactic in Congress: talk long enough and it prevents everyone else from telling his or her story.  Today technological variations of the filibuster game include apps that push notifications to the point we don’t have time to look for verification. Particularly if the “news” we get affirms our own goodness and blames those “idiots” for not understanding what’s real.

You aren’t going to like this but in experiments, peace makers sabotage their ability to confront the Filibuster game if they get stuck believing that a Filibuster game player knows exactly what he is doing and why.  Nope.  Most of the time, these game players genuinely think they are heroes protecting a value that the rest of us want to “destroy.” Calling a game player stupid (accurate or not) only doubles the energy he or she gives to the game.  Just to be clear, even those game players who are intentionally playing the filibuster game draw energy from your accusations.  The only way a game player stops playing games is if he/she can admit to him/herself in the privacy of his/her own mind: “I’ve been acting like an asshole. I think Im making things worse. I want to change for my own reasons” It’s not easy, not particuarly gratifying, but focusing on the games and not the people works faster – not 100% of the time because nothing works 100% of the time. But it works with small groups, so surely there is a larger scale approach.

IMO, I think we need to stop fighting each other and start fighting the games people play with the truth. We need checks and balances for airtime that is currently for sale to the highest bidder.

Most people who play the Filibuster Game don’t realize they are doing it. Fear and anxiety create a knee jerk physiological impulse they just can’t control.  All they know is that whatever you have to say distresses them, and they feel much better when they are talking instead of you. They will talk about anything except what you want to discuss. In corporate meetings the bluster mouth playing the filibuster game runs out the clock so other agenda items are never addressed. Filibuster is a fire hose of rhetoric that is not meant to communicate but to dominate.

This next quote was from a man describing a meeting, but you can imagine how this has translated to dominating media with loud engaging rhetoric that drowns out other stories.

In meetings when they get to the point where the gloves are off, it becomes very, very loud. The loudest and the most eloquent … He could make you listen, even though he was on the other side. He could compel you to listen by his rhetoric…You knew he was a snake. You knew full well…that what you were hearing was but a tip of his intent, what he was saying was only a portion of what he wanted you to hear. You know that what came before you on the table did not represent all that there was.

The filibuster game controls what we see as “True” by blocking out the stories deemed dangerous to a game player’s “preferred narrative.”  Some even label these other people’s stories as “anti-stories” and intentionally distract, block, nullify, or sideline those who are willing to risk telling the emperor he has no clothes.

Since we have a finite time amount of time to attend to different points of view, any media that fills our attention to capacity with a single story steals time from tough issues that arise when we admit there are at least 4 or 5 points of view, that may piss us off, but still need to be addressed.  When the flood of “something else, anything else” swirls within a media outlet it creates echo chambers (filibuster bubbles) designed to protect listeners from self-examination.

“People want to hang on to what they’ve got…so they generate so much data that it’s impossible to counteract.”

A flood of data makes it seem as if the problem we need to solve is to find a faster way to understand the data when solutions are much more likely to be found by sharing stories from all points of view, finding a way to walk a mile in the shoes of someone who knows what you don’t know, listening with empathy, generating mutual curiosity, or dialoging about Big T Truths.  This doesn’t happen unless game players somehow experience an emotional state that makes being vulnerable seem wise.  Attacking game players is satisfying but counterproductive. The trick is to get them to tell themselves the truth.

In my own experiements this rarely happens in isolation, but can be achieved in face-to-face group dialogue.

 

*******************************

BTW, my definition of Big T truths: human paradoxes than sound like opposites but are actually two poles that must be balanced in the middle. We balance helping individuals AND the collective, depending on rules AND relationships, and investing in safety AND freedom. For instance, the golden rule “treat others as you wish to be treated,” plots a middle way between my wants and your wants.

 

 

 

 

 

 

Filed Under: Big T Truths, Territorial Games, Truth Tagged With: Annette Simmons, business storytelling, influence, interview techniques narrative, Territorial Games, true stories, Whoever Tells the Best Story Wins

October 30, 2018 by Annette Simmons 8 Comments

Ten Games People Play to Control Truth (2)

The Intimidation Game (2nd of ten):

Back off or you will be sorry.

Back off or you will be sorry.

The transcribed stories from the original research still describe how intimidation games scare people away from a game player’s protected “territory:”

All of a sudden he flared into a defensive kind of maneuver. He lapsed into another language…It was uncharacteristic of this guy. He turned crimson.  He was saying, ‘I made the decision. It was my judgment to make.’ Underneath all that, I was hearing, ‘Look, back off. Say out of my turf regardless of the data”

“He was angry. His face got red. Then he became accusatory and belligerent. He said the people who had done the study didn’t know what they were doing. The outcome in my opinion was that the subordinates of the manager said, “well, it looks like we don’t go out and ask anybody questions any more.”

Learning to not ask questions may be the worst outcome of the intimidation game.  Particularly now when asking questions is so dangerous it might cause someone to send you a pipe bomb – a radical acceleration of the intimidation game.

Used to be… when someone tried to control your ability to ask about or speak truth using intimidation – i.e. social, sexual, verbal, emotional attack or humiliation designed to embarrass you, frighten you, shut you down, shut you up or back you off – the most elegant solution was to calmly stand your ground and let the game player learn that intimidation doesn’t work on you or just let them escalate until they look like the crazy one as you sit there being your best “Ghandi self.” One of the black women I interviewed projected this idea from the hypothetical into the realm of possibilities when she told me her story: She felt intimidated into leaving a meeting when a terse white male boss whispered, “you don’t actually need to stay.” She flushed with embarrassment, left the room, and when walking down the hall came to herself – decided she had every right to sit in on that meeting – and walked back in, calmly taking her seat with every ounce of dignity intact and zero visible resentment. Staying sane while standing your ground does work.  Another favorite story was when a 2 star General screamed at a female Lt. Col. “WHY DON’T YOU JUST GROW UP!?!!” only to have her lean calmly back and ask, “Okay, but could you be more specific?” So for sure, in many cases, the intimidation game can’t work if you don’t participate.

On the other hand I admit as a woman it is still very difficult for me to stay sane when a man escalates the intimidation game – particularly when using sexual harassment triggers.  Old PTSD kicks in my “freeze” mode or hyper-activates my fight/flight responses and I “lose it.” For me, the #metoo movement is like a support group for women who have decided we will no longer be intimidated by territorial games.  I genuiely believe that women have to work together to fight this sexualized form of the intimidation game.  But I digress. Yes, the intimidation game can be gender specific – but it is also universally human for multi-gendered tribes who CONTROL information, status, and relationships to use intimidation games to silence true stories about any injustice, inequity, or dehumanization embedded in their preferred solutions.

Facing an intimidation game with non-violent noncompliance still works as long as the intimidation is a bluff.  Those of us who have previously been intimidated from truth telling need good strategies when power brokers use the intimidation game to silence or force our collusion. We have to train ourselves ahead of time to breathe deep when we hear an escalated voice, personal attack, or other threat.

“I’ve observed in meetings that key managers or top managers in an organization – particularly when they’ve got subordinates in the room – can be very intimidating. If they don’t like what they are hearing, they will give either verbal or body language …[and] rather than pursue a particular point, the subordinate will shut down. Some signals are furrowed brows narrowed eyes, shaking the head back and forth or even shouting, “What in the hell are you talking about?” So they effectively shut down something …that feels threatened as a result of what they say.

And it’s not just in meetings now of course.  Online “dialogue” allow trolls to expand intimidation game to a depersonalized extreme now that technology sequesters them from experiencing negative consequences for speaking to others with inhumanity and disrespect. I have also experienced the intimidation game from certain clients whenever I try to talk about the ethics and morals of storytelling. It’s turned nasty at times. Nasty enough for me to walk away.  I feel a bit ashamed that I gave in – another reason to start writing out loud about it.

Also…you know what I find intimidating now? The amount of time I have to stay on the phone to ask a question about my health or my finances. It takes effort to stay obedient to the procedures required of me before I am allowed to ask a question or cancel a service.  In some cases it means sitting on hold, waiting for instructions to press the right numbers while trying to tune out force fed marketing messages, in other cases it means signing in to an online system designed to keep me in line, keeping track of intentionally meaningless passwords that change every month, forfeiting privacy and agreeing to god knows what terms and conditions, until I give up on justice or healthcare completely.  Which lately, I must confess has caused me to back off, give up, hibernate, avoid, and hunker down. I’m just hoping writing this journal will help reverse my backward motion.

I’m not saying I have answers. I’m simply writing about these ten games to re-examine what’s going on at a granular level so we can maybe get a more accurate perspective of how these formerly “in-person” games have translated to technological dogma and algorithms.

Filed Under: Annette's Blog, Big T Truths Tagged With: Annette Simmons, business storytelling, influence, integrity, narrative, Territorial Games, The Story Factor, true stories, Whoever Tells the Best Story Wins

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Storytelling 101

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  • Storyteller’s Confession: My Secret Mission

    A Storyteller’s Confession I’ve been trying to infiltrate the halls of power for decades. My … Continue Reading…

    Storyteller’s Confession: My Secret Mission
  • Stories with a Moral Blueprint – part 8 of 8

      We need a Magic School for Storytellers Thirty years before J. K. Rowling created Harry … Continue Reading…

    Stories with a Moral Blueprint – part 8 of 8
  • Stories with a Moral Blueprint – part 7 of 8

      Truth in Storytelling When I wrote the first edition of The Story Factor twenty years … Continue Reading…

    Stories with a Moral Blueprint – part 7 of 8
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